// Lamsey's DoD userconfig file // Feel free to plunder ideas or commands // Check out Lamsey's DoD guide at // www.mcbrien.plus.com/liam/dod.htm // If the layout seems weird check out: // www.mcbrien.plus.com/liam/img/dodcontrols.jpg // It will all make sense :p // Standard movement/control binds bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "," "changeclass" bind "." "changeteam" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "0" "slot10" bind "`" "toggleconsole" bind "~" "toggleconsole" // 'drop weapon' command which works no matter what weapon you're currently holding bind "BACKSPACE" "primaryweapon; drop; alias melee tomelee; alias nade tonade" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "nade" bind "KP_UPARROW" "+forward" bind "KP_5" "+back" bind "KP_LEFTARROW" "+moveleft" bind "KP_RIGHTARROW" "+moveright" bind "KP_HOME" "+jump" bind "KP_PGUP" "+duck" bind "KP_DOWNARROW" "+alt1" bind "KP_ENTER" "+use" bind "KP_INS" "melee" bind "KP_DEL" "+speed" bind "*" "say" bind "KP_SLASH" "say_team" bind "KP_MINUS" "+voicerecord" bind "KP_PLUS" "+reload" bind "INS" "screenshot" bind "SHIFT" "impulse 201" bind "PGDN" "impulse 100" // weapon switching should reset melee/nade commands to default behaviour bind "MWHEELUP" "invnext; alias melee tomelee; alias nade tonade" bind "MWHEELDOWN" "invprev; alias melee tomelee; alias nade tonade" // Team communication bind "UPARROW" "voice_enemyahead; say_team Enemies ahead near %l" bind "DOWNARROW" "voice_enemybehind; say_team Enemy behind us at %l" bind "LEFTARROW" "voice_fireleft; say_team Enemies to the left at %l" bind "RIGHTARROW" "voice_fireright; say_team Enemies to the right at %l" bind "a" "voice_areaclear; say_team %l is secure" bind "b" "voice_displace; say_team Mate you're blocking my path, please move" bind "c" "voice_gogogo; say_team Come on guys, move out!" bind "d" "voice_wegothim; say_team He's down! Move out!" bind "e" "signal_coveringfire; say_team Enemy spotted at %l" bind "f" "voice_medic; say_team Ouch, that hurt - only %h hp left :/" bind "h" "voice_backup; say_team %c [%h] requesting backup at %l" bind "i" "voice_gogogo; say_team Incoming enemies at %l" bind "l" "voice_enemyahead; say_team watch out, proner camped near %l" bind "m" "voice_mgahead; say_team Enemy mg covering %l" bind "n" "say_team never mind, dead" bind "o" "say_team oops, never mind that" bind "q" "voice_sticktogether; say_team %c [%h] requesting support at %l" bind "r" "voice_needammo; say_team %c [%h] needing ammo at %l" bind "s" "voice_sniper; say_team Enemy sniper covering %l" bind "t" "voice_thanks; say_team Cheers mate" bind "u" "voice_usegrens" bind "v" "voice_cover; say_team %c [%h] needing cover at %l" bind "w" "voice_negative" bind "x" "voice_niceshot; say hehehe n1 :D" bind "y" "voice_yessir" bind "z" "voice_bazookaspotted; say_team Look out! Impending KABOOM at %l" bind "ENTER" "voice_grenade; say_team Look out! Grenade at %l" bind "KP_END" "voice_left" bind "KP_PGDN" "voice_right" bind "DEL" "dropammo; say_team ammo box dropped at %l; voice_takeammo" bind "SPACE" "signal_backup; say_team Need another man to help capture %l" // Taunts :D bind "g" "grin" bind "=" "knifeage; voice_niceshot" bind "-" "spadeage; voice_niceshot" bind "k" "kaboomage; voice_niceshot" // Taunt cycles: introduce a bit of variation to the gloating :D // The following makes my taunt buttons cycle through different messages in turn. alias grin "grin0" alias grin0 "say :D :D :D; alias grin grin1" alias grin1 "say *grins*; alias grin grin2" alias grin2 "say yay :D; alias grin grin3" alias grin3 "say :D wooohooooo :D; alias grin grin4" alias grin4 "say :D :) :D :P :D; alias grin grin5" alias grin5 "say whahahaha :D :D :D; alias grin grin6" alias grin6 "say \o/ \o/ \o/; alias grin grin7" alias grin7 "say wheeeee :D; alias grin grin0" alias knifeage "knifeage0" alias knifeage0 "say PH34R TEH KNIFEAGE :D; alias knifeage knifeage1" alias knifeage1 "say can i have my knife back? it's stuck in your face :D; alias knifeage knifeage2" alias knifeage2 "say knife to see you, to see you - knife!; alias knifeage knifeage3" alias knifeage3 "say mmmm... knifeage... full of swishy goodness; alias knifeage knifeage4" alias knifeage4 "say *swish* *swish* *swish* *chop* *splat* *grin*; alias knifeage knifeage5" alias knifeage5 "say sliced, diced and spliced :D; alias knifeage knifeage0" alias spadeage "spadeage0" alias spadeage0 "say PH34R TEH SPADEAGE :D; alias spadeage spadeage1" alias spadeage1 "say spade + allies' head = :D; alias spadeage spadeage2" alias spadeage2 "say You Cannot Resist The Power Of The Spade :D; alias spadeage spadeage3" alias spadeage3 "say *lovingly wipes blood off spade*; alias spadeage spadeage4" alias spadeage4 "say All Your Face Are Belong To My Spade :D; alias spadeage spadeage5" alias spadeage5 "say i just dug a trench in that guy's head :D; alias spadeage spadeage0" alias kaboomage "kaboomage0" alias kaboomage0 "say PH34R TEH KABOOM :D; alias kaboomage kaboomage1" alias kaboomage1 "say *watches limbs fly around* *grins*; alias kaboomage kaboomage2" alias kaboomage2 "say you have been emphatically KABOOMed, have a nice day :D; alias kaboomage kaboomage3" alias kaboomage3 "say KABOOMage - for all your corpse distribution needs :D; alias kaboomage kaboomage4" alias kaboomage4 "say that was an almighty KABOOM... Marvin the Martian would be proud :D; alias kaboomage kaboomage5" alias kaboomage5 "say who left those explosives there? :D; alias kaboomage kaboomage0" // Admin commands // For use with Manimod bind "F1" "admin" bind "F2" "ma_csay Players with high pings will be kicked" bind "F3" "ma_csay Please even the teams" bind "F4" "ma_csay AFK / Spectating players may be kicked" bind "F5" "ma_csay Do not camp the spawn exits" bind "F6" "ma_csay Deliberate TKs and TWs will be punished" bind "F7" "ma_csay No swearing / abuse on Jolt servers, please" bind "F8" "ma_csay Racism is NOT tolerated on Jolt servers" bind "F9" "ma_csay Do not use map exploits" bind "F10" "ma_csay Do not use the spectator bug" // Demo recording bind "F11" "recorddemo" bind "F12" "stop" // Cycle command to make F11 record a different demo whenever pressed alias recorddemo "recorddemo1" alias recorddemo1 "record demo1.dem;alias recorddemo recorddemo2" alias recorddemo2 "record demo2.dem;alias recorddemo recorddemo3" alias recorddemo3 "record demo3.dem;alias recorddemo recorddemo4" alias recorddemo4 "record demo4.dem;alias recorddemo recorddemo5" alias recorddemo5 "record demo5.dem;alias recorddemo recorddemo6" alias recorddemo6 "record demo6.dem;alias recorddemo recorddemo7" alias recorddemo7 "record demo7.dem;alias recorddemo recorddemo8" alias recorddemo8 "record demo8.dem;alias recorddemo recorddemo9" alias recorddemo9 "record demo9.dem;alias recorddemo recorddemo1" // Rates // Control the flow of data to the server // These settings are good for broadband users rate "20000" cl_updaterate "100" cl_cmdrate "100" // Nick control name "Lamsey|Melee Maniac" bind "j" "name Jolt^Lamsey" bind "[" "name Lamsey|Spade Maniac" bind "]" "name Lamsey|Knife Maniac" bind "p" "name Lamsey|KABOOM Maniac" // Weapon switching // Enable fastswitch (mouse wheel switches weapons instantly) hud_fastswitch 1 // 'melee' command to toggle between melee and primary weapon alias "melee" "tomelee" alias "tomelee" "use weapon_spade; use weapon_amerknife; alias melee frommelee; alias nade tonade" alias "frommelee" "primaryweapon; alias melee tomelee; alias nade tonade" // 'nade' command to toggle between nade and primary weapon (or pistol for classes without nades) alias "nade" "tonade" alias "tonade" "use weapon_p38; use weapon_colt; use weapon_frag_us; use weapon_frag_ger; use weapon_riflegren_us; use weapon_riflegren_ger; use weapon_c96; use weapon_m1carbine; alias nade fromnade; alias melee tomelee" alias "fromnade" "primaryweapon; alias melee tomelee; alias nade tonade" // 'primaryweapon' command to switch to primary weapon, no matter what class alias "primaryweapon" "use weapon_garand; use weapon_k98; use weapon_thompson; use weapon_mp40; use weapon_bar; use weapon_mp44; use weapon_spring; use weapon_k98_scoped; use weapon_30cal; use weapon_mg42; use weapon_bazooka; use weapon_pschreck" // XHair style/size cl_crosshair_red "255" cl_crosshair_green "0" cl_crosshair_blue "0" cl_crosshair_alpha "200" cl_crosshair_file "crosshair3" cl_dynamic_crosshair "0" cl_crosshair_scale "15" // kill film grain! cl_enabledeatheffects "0" cl_enabledeathfilmgrain "0" cl_enablespectatoreffects "0"